Qianlong Li*
In recent years, video games have surged in popularity worldwide, sparking diverse opinions. While the younger generation perceives them as an art form, older individuals often regard them as a vacuous pastime. This study redefines traditional art and identifies corresponding features in video games, exploring their potential meanings beyond recreation. Data collection involved online surveys and interviews. The findings propose that video games could be seen as an art form in theory, carrying various positive social implications. However, as not everyone is receptive to this idea, it seems premature to solidify this viewpoint. It appears that video games still require more time for widespread understanding.
Published Date: 2025-03-19; Received Date: 2024-06-12